Secretly a teenage boy.
Personal and art blog of one Maya Nord.

21/F/Toronto.

Generally I reblog things I find beautiful or fascinating, personal posts are tagged, as is my artwork which you can view by clicking the handy link just to the right of these words
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blackpooled:

May 21-22 progress report: Kyoko Sakura, Sakaya Miki, Madoka Kaname

1. Maya’s finished spearhead. She used red marker on the back of the resin gem to brighten the gem’s pigmentation.

2. Maya spraypainting her spear pole in my garage.

3. Gems inset into the bow. Dad carved these out with a router.

4. Maya fixed Sayaka’s sword by blending out the curve with wood filler.

5. Used Paperclay to hold the gems in place and shape out the diamond sections nicely. Fair warning: Paperclay takes quite some time to dry (no baking involved, just air drying), though it sands beautifully once it dries.

6. Where I left the bow last night.

7. Placement of leaves and flower after holes were drilled for them.

8. Present state of my bow; it has caulking drying on it. After this I just need to gesso and paint it.

9. Setup for airbrushing my skirt petals.

10. Airbrush aftermath. I’M SO FUCKED UP

HOME STRETCH HOME STRETCH




anthonyholden:

What are studios looking for? How can I get into a good animation school? What should I be studying?

I get a lot of these types of questions now and again, and I never know how to answer them. I can’t be sure of what studios are looking for, I don’t control admissions policies to schools, and I have little idea what makes for a current and relevant curriculum. There are a lot of variables in your bid for a career in animation, and it’s kind of impossible to control most of them. You must be crazy to want this job!

I find it helpful to focus on the things I can control. Among those things are your study habits and how you spend your personal time. It’s good to work hard and have goals—without them we would get nowhere. Study hard and make decisive strides towards achieving your art goals. But in the heat of that pursuit, don’t forget to go out and live your life!

If you spend any amount of time looking at artists online, you’ve probably figured out by now that there are about a million dudes and dudettes in internetville who draw better than you (I relive this realization daily). Once your have done your best to rise to their level, the only tool you have to compete with these crazy talents is your background, your personal character—is you!

Consider developing your whole self with the same raw focus and intensity that you develop a particular skill set. Get focused. Go out, have adventures. Run, jump, skin your knee, fall in love, root loudly for the away team at a baseball game, barely escape a crash of stampeding rhinos, live to see another day. Experience things big and small. Go for a walk. The world is full of wonders.

I know this advice is not particularly animation-specific, but maybe that’s for the best. At any rate, it is something I feel strongly about. Animation is great, and there are few things that I enjoy doing more than drawing and storytelling. But in order to have stories to tell, first you have to live them.

Be good, and see you soon!

PS, if you were looking for advice on draftsmanship you should probably be reading this.




gg-art:

Envy, redo of an old piece!

gg-art:

Envy, redo of an old piece!




Eric van Straaten

Eric van Straaten




devon-aoki:

Omahyra Mota García by Nico for Neo2 March 2003

devon-aoki:

Omahyra Mota García by Nico for Neo2 March 2003




thelingerieaddict:

transientfashion:

Teal and Red Highbacked corset by ~Cuddlyparrot

Daze of Laur is amazing.

thelingerieaddict:

transientfashion:

Teal and Red Highbacked corset by ~Cuddlyparrot

Daze of Laur is amazing.




thelingerieaddict:

Well then…




bohemea:

Tina Fey by Justin Stephens

bohemea:

Tina Fey by Justin Stephens